![]() For example, at the beginning of the game you can create a cocktail by mixing vodka and orange juice. The objects in your inventory can be used later on in other parts of the room. In the setting you'll also find many objects that you can pick up and save to your inventory. Almost every object in the room has some kind of use, meaning you should look at and touch everything. In the room you'll find lots of different elements to interact with, including a couple of mysterious characters who have something to tell you. As is usual in games within this genre, you'll have to interact with lots of elements in the setting and solve several puzzles using your logic. Audiences do not need much why with this type of premise, it's all in the how.Cube Escape: Theatre is a puzzle game where players have to try to get out of a mysterious room where nothing seems to make sense. Overall a neat premise but really held back by missteps in scope and over explanation. The sound track added to the film and the visuals were enjoyable rather than distracting. The actors did a reasonable job in their setting, rising above mere fodder for the machine. ![]() A pity, because it will very much limit future sequels, perhaps they could go with prequels to a simpler time and less intricate traps. Escape Room fast forwards past the opening introductions to a good premise into the overblown attempts to keep it relevant. Saw was brilliant because of what it pulled off in a single room. The story was way too elbaorte and far too much was revealed about the orchestrators of this torture world. Ultimately, the movie went too big out of the gate. This is really a more PG version of Saw with no moral compass. The idea is interesting and there's some clever twists and turns. It works enough that I wouldn't mind more, if the filmmakers get their priorities right.Įscape Room feels like watching part 3 or 4 of a franchise where everyone starts noting the formula and idea has lost its edge. Much like The Maze Runner, once the characters are outside the maze, I just don't care. It's a relatively minor but enjoyable thriller that lives in the moment and, in the future, should find more time to spend in the rooms and the crazy challenges. Once it extends beyond the rooms and tries building a mythology and a conspiracy behind the rooms, that's where Escape Room starts to fall apart. The movie is fun as you're watching it as long as you accept that little will make sense. The assorted characters have a personal connection that is flimsy and leads to a late reveal of who is responsible for this wicked game. The fun doesn't come from the puzzles but more what the rooms will do next. They mostly involve clues that won't make sense because we can't explore the room, so it's just waiting for characters to solve things and make connections. ![]() The puzzles aren't exactly things that an audience can solve in the moment. The production design is inventive and impressive for its minor budget. The enjoyment of the movie is the curiosity of the rooms and the various challenges. ![]() The movie version kicks things up by making the Escape Room essentially Cube, filled with a series of elaborate death traps that pick off our characters outlandish room by outlandish room. It follows a group of strangers who have been invited to a next-level escape room, one of those group challenges where people work as a team to solve a series of puzzles to "escape" from a locked room with a variety of dangers. If you've ever been looking for a PG-13 Saw movie, then Escape Room might just be the film for you.
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